AI Insights · Timothy · April 2023
Top 5 Sports Games on Unified Platform in Russia Q1 2023
The top sports games in Russia for Q1 2023 saw varying trends in downloads, revenue, and active users, with some apps showing significant growth while others experienced fluctuations.
During the first quarter of 2023, the performance of the top 5 sports games on a unified platform in Russia showcased diverse trends in downloads, revenue, and active users. Here’s a closer look at how these apps performed:
EA SPORTS FC™ Mobile Soccer from Electronic Arts had an eventful quarter. Weekly downloads started strong at around 111.8K in late December but saw a gradual decline, reaching approximately 50.3K by mid-March before rebounding slightly to 64.1K at the end of the quarter. Revenue peaked at $48K in early February and ended at around $26.9K in late March. Active users fluctuated throughout the quarter, starting at over 6M and ending at around 4.1M.
eFootball™ 2024 by KONAMI experienced a more stable trend. Downloads began at 19.4K in late December, dropped to around 9.7K in mid-March, and concluded the quarter at 9.8K. Revenue peaked at $12K at the end of February but generally hovered around $5K to $7.5K for most of the quarter. Active users started at approximately 1.7M and ended near 1.3M.
Tennis Clash: Sports Stars Game from Wildlife Studios showed notable activity. Downloads spiked to around 12.2K in late January and late February but dropped to around 4.3K by the end of March. Revenue varied between $3.3K and $5.2K, peaking at the beginning of January. Active users saw an upward trend, peaking at 85.3K at the end of February before settling at around 63.2K in late March.
Head Ball 2 - Soccer Game by MASOMO LIMITED witnessed fluctuating trends. Downloads started at 28.5K in late December, saw a mid-quarter dip to around 10.4K, and ended at 19.2K. Revenue remained relatively stable, ranging from $1.2K to $2.3K throughout the quarter, and active users started at 135.6K, experiencing a slight dip before ending at 115.7K.
Golf Clash: Play With Friends by Electronic Arts had the most modest performance. Downloads fluctuated, starting at 884 in late December, peaking at 1.2K at the end of January, and ending at 763. Revenue remained low, peaking at $1K mid-January and ending at $713. Active users started at 694, peaked at 1.1K at the end of January, and concluded the quarter at 745.
These insights are based on data from Sensor Tower. For more detailed analysis, visit Sensor Tower's website.